Cards:

Mortar

3
Mortar
Defensive building with a long range. Shoots exploding shells that deal area damage. Cannot shoot at targets that get very close!

Seen in 4% of the last 50 competitive decks.

About 38.74% of Clash Royale players have obtained this card.

Most Commonly Countered with:

5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
10%
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
10%
5
Balloon
Rarity: Epic
Type: Troop
As pretty as they are, you won't want a parade of THESE balloons showing up on the horizon. Drops powerful bombs and when shot down, crashes dealing area damage.
Seen in 6% of the last 50 competitive decks.
5
Balloon
7%
4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
7%
6
Lightning
Rarity: Epic
Type: Spell
Bolts of lightning hit up to 3 enemy troops or buildings with the most hit points in the target area. Reduced damage to Crown Towers.
Seen in 16% of the last 50 competitive decks.
6
Lightning
7%
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
6%
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
6%
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
5%
6
Rocket
Rarity: Rare
Type: Building
Deals high damage to a small area. Looks really awesome doing it. Reduced damage to Crown Towers.
Seen in 2% of the last 50 competitive decks.
6
Rocket
5%
5
Prince
Rarity: Epic
Type: Troop
Don't let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Does 2x damage once he gets charging.
Seen in 8% of the last 50 competitive decks.
5
Prince
4%

Most Commonly Used to Counter:

4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
7%
5
Bomb Tower
Rarity: Rare
Type: Building
Defensive building that houses a Bomber. Deals area damage to anything dumb enough to stand near it.
Seen in 4% of the last 50 competitive decks.
5
Bomb Tower
6%
5
Elixir Collector
Rarity: Rare
Type: Building
You gotta spend Elixir to make Elixir. Boots Elixir production.
Seen in 54% of the last 50 competitive decks.
5
Elixir Collector
6%
3
Mortar
Rarity: Common
Type: Building
Defensive building with a long range. Shoots exploding shells that deal area damage. Cannot shoot at targets that get very close!
Seen in 4% of the last 50 competitive decks.
3
Mortar
6%
6
X Bow
Rarity: Epic
Type: Building
Nice towers you got there. Would be a shame if this X-Bow whittled it down from this side of the arena...
Seen in 4% of the last 50 competitive decks.
6
X Bow
5%
4
Tesla
Rarity: Common
Type: Building
Defensive building. Whenever it's not zapping the enemy, the power of Electrickery is best kept grounded.
Seen in 4% of the last 50 competitive decks.
4
Tesla
5%
5
Inferno Tower
Rarity: Rare
Type: Building
Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies.
Seen in 4% of the last 50 competitive decks.
5
Inferno Tower
4%
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
4%
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
3%
6
Giant Skeleton
Rarity: Epic
Type: Troop
The bigger the skeleton, the bigger the bomb. Carries a bomb that blows up when the Giant Skeleton dies.
Seen in 2% of the last 50 competitive decks.
6
Giant Skeleton
3%

Card Usage

Patch Updates affecting Mortar

patch release date description
Jun 21, 2016 - 13 months ago We were a bit brutal with our earlier Mortar changes, to the point where it's very rarely seen nowadays. We'd like to see it appearing in battles from time to time, but not too often as it is such a specialized card. It will still be challenging to use, but hopefully more viable in the right hands.
May 3, 2016 - 14 months ago For a building with both offensive and defensive capabilities, the Mortar is currently too strong and offers too much value for 4 Elixir. Its use rate in Arena 8 is a bit high for such a specialized, and contentious, card. Additionally, we wanted to take into consideration that when the new Tournament Rules come into play, Mortars will be capped at level 9 instead of level 8.
Feb 9, 2016 - 17 months ago Lifetime increased to 30 seconds (from 20 seconds) - We undershot the Mortar's power a bit when re-working it. Adding 10 seconds to its lifetime should improve this.
Jan 11, 2016 - 18 months ago Lifetime decreased to 40 seconds