Master Deck #313504

  • chatabveba
  • 0
  • 9
  • 4.8
  • Jan 01, 2018 (3 months ago)
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Clone
Rarity: Epic
Type: Spell
Doubles your troops in the target area. Cloned troops are fragile, but pack the same punch as the original! Doesn't affect buildings.
Seen in 0% of the last 50 competitive decks.
3
Clone
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
4
Tesla
Rarity: Common
Type: Building
Defensive building. Whenever it's not zapping the enemy, the power of Electrickery is best kept grounded.
Seen in 4% of the last 50 competitive decks.
4
Tesla
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
3
Goblin Gang
Rarity: Common
Type: Troop
Spawns six Goblins - three with knives, three with spears - at a discounted Elixir cost. It's like a Goblin Value Pack!
Seen in 0% of the last 50 competitive decks.
3
Goblin Gang
6
Elite Barbarians
Rarity: Common
Type: Troop
Spawns a pair of leveled up Barbarians. They're like regular Barbarians, only harder, better, faster and stronger.
Seen in 0% of the last 50 competitive decks.
6
Elite Barbarians

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