Master Deck #354672

  • lihecechuzz
  • 0
  • 9
  • 3.9
  • Jan 11, 2018 (1 month ago)
3
Heal
Rarity: Rare
Type: Building
Heal your troops to keep them in the fight! Friendly troops are healed over time while in the target area. Doesn't affect buildings.
Seen in 0% of the last 50 competitive decks.
3
Heal
6
X Bow
Rarity: Epic
Type: Building
Nice towers you got there. Would be a shame if this X-Bow whittled it down from this side of the arena...
Seen in 4% of the last 50 competitive decks.
6
X Bow
5
Inferno Tower
Rarity: Rare
Type: Building
Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies.
Seen in 4% of the last 50 competitive decks.
5
Inferno Tower
3
Miner
Rarity: Legendary
Type: Troop
The Miner can burrow his way underground and appear anywhere in the Arena. It's not magic, it's a shovel.
Seen in 14% of the last 50 competitive decks.
3
Miner
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Rage
Rarity: Epic
Type: Spell
Increases troop movement and attack speed by 35%. Troop buildings and summoners deploy troop faster. Chaaarge!
Seen in 2% of the last 50 competitive decks.
3
Rage
3
Heal
Rarity: Rare
Type: Building
Heal your troops to keep them in the fight! Friendly troops are healed over time while in the target area. Doesn't affect buildings.
Seen in 0% of the last 50 competitive decks.
3
Heal
2
The Log
Rarity: Legendary
Type: Spell
A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!
Seen in 0% of the last 50 competitive decks.
2
The Log

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