I've always been fond of the three musketeers and have this one nearly maxed out. The idea here is to let them do all the work. I try to put pressure on both lanes and use the ice troops and spell to control and lock down their cards so the musketeers can do work.
The biggest problem is if you lump them together and let a rocket take them all out, this is why I pressure both lanes.
Drop this whenever you can and split it up. It draws out cards like miner, fireball, poison and rocket. If you draw out rocket pull out the three musketeers ASAP. Defend againsts miner with something like ice spirit or the single musketeer, or even drop the ice golem on him to draw agro. goblin barrell, ice spirt or golem or even wizard will shut them down. If they ignore this you can cycle quickly and get out 3 musketeer easier, if they directly target it you free up threats to three musketeers.
This is you big boom. I drop it on their tower if they try to trail a wizard, executioner, or if they build up a swarm or use a horde, great on both barbs too. Mine is pretty high level, so watch if you have lower level. I will wait to hit barbs or the like until they hit just past the bridge. This way the tower will take a few shots at them, it scatters them and then takes a few more. usually this will break up some sort of rush like that stupid elite barb one.
This is to double up on a side or counter. Play this behind a tower, in the middle or at the bridge for a push that is already crossing the bridge. whatever you drop this near make sure to leave space so you can get splash damaged
This is THEE CARD in this deck, it's your win condition. You want to keep as many alive as you can, mine will not die to fireball. If yours will this might make this deck extremely hard for you to play. In almost every instance you will split these three ladies behind your king tower. SPLIT SPLIT SPLIT. You can also split in front of your king tower if you are dealing with a counter. This way they will all gang up on that counter then split themselves down two lanes. When you do split down a lane you want to drop a troop with them to protect. Typically you'll want to drop them when you have 10 and do nothing until you see a reaction. if they drop troops on the 2 drop an extra single musketeer on the other. Now both lanes have the same threat. If they react to one side support the other with your other troops. If you take out a tower you can drop these lands in the middle on their side to cause massive headaches. The problem here is if they drop something directly on them, so be careful and only do this in double elixir time, preferably with the collector
This little guy is more then just cycle this time, he is a protector and defender. Drop him behind a musketeer push. He will save your ladies! First if they drop the skeleton army he destroys most of them, if it's a valkyrie he will stop her and slow her down so they can survive. My 3M will take out a val no problem but the ice spirit means they survive with more. ice spirit is also great to slow down hordes and the like or baloon etc. He can also be dropped at bridge when you are fighting a push and their troop locks on to your troops or tower. This gives extrea time. Also great if he makes it to their tower so your musketeer can do work.
Oh the power! So many ways to hurt them, first if they are pushing great to draw their attention so your tower and musketeers can do work. I drop him in the middle on my side when they have a big tank like troop. Drop on other side you can actually get something like the skeleton giant or knight or val for example to follow it across to the other lane and back towards their own tower :D Drop him in a swarm to draw agro, off center him for this so your musketeers don't take damage when all troops turn to him. He is also great to drop at bridge with two musketeers on the side they are not counter. If you have two musketeers on each side and they attack one with spells etc you can drop the ice golem on the other side with two or one just in front of them at the bridge and he'll take some tower shots to get your musketeer more on their tower. I will somtimes do the split and the single one will not get attack so I drop ice golem in front at bridge and ice spirit behind them both. That side can take out half a tower sometimes.
Mr support himself. Mostly a tower defender, drop to side to slow troops. Save him for stuff like hog, giant etc. He also is great gainst swarms and can follow behind a solid push after you have counter some of theirs. He is great for his splash slow, a musketeer and ice wiz can take out alot of troops pretty easy. Keep him safe though dont' drop recklessly he needs to be behind a tower or musketeer to be most effective. I've had him be the last one alive and do 2 to 3 shots on their tower. he will slowly help chip away. I try to drop him towards center or behind a tower. Just keep him from being grouped too close to others unless he is behind a push. A solid push can be an ice golem, musketeer, ice wizard.
Situational, I don't use this alot...however if they do drop big troops that do alot such ase the mega knight, highlevel val or you ar ehitting their tower and they try to counter...this is where it shines. I've had them drop barbs on my musketeers once they lock on their tower. Well I drop freeze on their counter and my musketeers have a chance to do some work to the tower. I have used this defensively against big pushes but only if I have enough other counter troops out. I normaly use this to shield a push when I do deply it. typicallly though it sits unused most games and just takes up a card spot.
golem, mega knight. These two are the worse cause they take so long to shut down and that stupid mega knight dropped over the top of the three ladies can be devistation. If you can freeze that SOB your ladies can bring him down but he will kill them all. That is why we split push all the time. golem is ok but better if you have your musketeers back to counter him as he crosses.
rocket hurts if they catch all 3 ladies so careful there
val is easy to shut down remember your ice suppor troops.
swarms, and hordes oh my. These can be a challenge, you just have to support them proper but if they drop army or horde ontop of or after taking out your ladies it can be tricky that is why all the ice support troops do splash :D slow and splash good combos
giant skeleton bomb he can be trick-ish i kyte him with the ice golem when I can, but if you have three musketeers out and they drop this death trap after he's gone his bomb WILL kill all three sadly :( so careful you want that bomb out of the walk line. somtimes this means dropping the three musketeers off to the side or behind him so when dead they walk away from the bomb.