Decks:

4.1 Elixir deck

  • View Master Deck
  • aidwuls
  • 5
  • Control
  • 4.4
  • Oct 30, 2017 (21 days ago)
5
Prince
Rarity: Epic
Type: Troop
Don't let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Does 2x damage once he gets charging.
Seen in 8% of the last 50 competitive decks.
5
Prince
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows
6
Giant Skeleton
Rarity: Epic
Type: Troop
The bigger the skeleton, the bigger the bomb. Carries a bomb that blows up when the Giant Skeleton dies.
Seen in 2% of the last 50 competitive decks.
6
Giant Skeleton
5
Witch
Rarity: Epic
Type: Troop
Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.
Seen in 4% of the last 50 competitive decks.
5
Witch
4
Inferno Dragon
Rarity: Legendary
Type: Troop
Shoots a focused beam of fire that increases in damage over time. Wears a helmet because flying can be dangerous.
Seen in 0% of the last 50 competitive decks.
4
Inferno Dragon
3
Rage
Rarity: Epic
Type: Spell
Increases troop movement and attack speed by 35%. Troop buildings and summoners deploy troop faster. Chaaarge!
Seen in 2% of the last 50 competitive decks.
3
Rage
5
Wizard
Rarity: Rare
Type: Troop
The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.
Seen in 2% of the last 50 competitive decks.
5
Wizard

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
5
Prince
Rarity: Epic
Type: Troop
Don't let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Does 2x damage once he gets charging.
Seen in 8% of the last 50 competitive decks.
5
Prince

Guide

Introduction

This deck can be used for both offense and defense. All the cards except the rage spell can be used to counter other cards. 

 

How to play:Start off with either a witch, wizard, giant skeleton or prince at the back of the king tower.

Basically your prince or/and your giant skeleton are gonna be your main attackers so you'll support them with the witch or wizard.

 

In extreme cases where you have a bad hand, you can put down your attacking cards and pre-arrow (have an area ready for any counters; eg skeleton army). 

 

Detailed list:

Prince- Can be used for pushes or to kill any single low health troop; 

eg. witch (without skeletons)

 

Skeleton army (scarmy)- Used to counter tanks (high health troops), wizard or non-splash attackers. If countering a wizard try to spawn it right in the middle of the wizard and surrounding it.

 

Arrows- Kill minion horde, scarmy or any low health troops

 

Giant skeleton- Can be used to distract enemy troops and does great damge with its bomb after it dies. Also good for offense as it can take damage and deal it too.

 

Witch- Kill groups of troops or to help distract bigger ones. Support attacking cards.

 

Inferno dragon- In certain cases put this down to substitute for a prince or giant skeleton. Used to counter tanks;

eg. mega knight

 

Can be subtituted with baby dragon. If it is, the baby dragon can support the attackers.

 

Rage spell- When the push reaches the tower use the rage spell.

 

Wizard- Support card that can deal damage but is weak.

 

 

 

    Posted 19 days ago

    thebee03

    01/11/17

    This deck lacks a wincondition. You will be unable to win if ever this deck is played in a challenge or against half decent opponents. The prince is unuseable and you need a wincon i would reccomend miner, hog or mortar. You will struggle against bait due to the only damage spell being arrows. Log and fireball over rage and arrows will make so many matchups so much better, such as bait, bridge spam and three muskets. A pekka or M. knight would be a strict upgrade over the giant skeleton, prefferably M. knight as it delivers a better hog counter and handles three muskets and anything bridge spam has at any point. You will need a building. The inferno dragon is a fantastic card useable in many decks, but these are usually very fast cycles with a ton of utillity cards. The inferno tower would be an amazing amount better