This deck can be used for both offense and defense. All the cards except the rage spell can be used to counter other cards.
How to play:Start off with either a witch, wizard, giant skeleton or prince at the back of the king tower.
Basically your prince or/and your giant skeleton are gonna be your main attackers so you'll support them with the witch or wizard.
In extreme cases where you have a bad hand, you can put down your attacking cards and pre-arrow (have an area ready for any counters; eg skeleton army).
Prince- Can be used for pushes or to kill any single low health troop;
eg. witch (without skeletons)
Skeleton army (scarmy)- Used to counter tanks (high health troops), wizard or non-splash attackers. If countering a wizard try to spawn it right in the middle of the wizard and surrounding it.
Arrows- Kill minion horde, scarmy or any low health troops
Giant skeleton- Can be used to distract enemy troops and does great damge with its bomb after it dies. Also good for offense as it can take damage and deal it too.
Witch- Kill groups of troops or to help distract bigger ones. Support attacking cards.
Inferno dragon- In certain cases put this down to substitute for a prince or giant skeleton. Used to counter tanks;
eg. mega knight
Can be subtituted with baby dragon. If it is, the baby dragon can support the attackers.
Rage spell- When the push reaches the tower use the rage spell.
Wizard- Support card that can deal damage but is weak.