Decks:

Tempo Skeletons

  • View Master Deck
  • Agglomeration
  • 6
  • Control
  • 4.1
  • Mar 26, 2016 (9 months ago)
6
Giant Skeleton
Rarity: Epic
Type: Troop
The bigger the skeleton, the bigger the bomb. Carries a bomb that blows up when the Giant Skeleton dies.
Seen in 2% of the last 50 competitive decks.
6
Giant Skeleton
5
Balloon
Rarity: Epic
Type: Troop
As pretty as they are, you won't want a parade of THESE balloons showing up on the horizon. Drops powerful bombs and when shot down, crashes dealing area damage.
Seen in 6% of the last 50 competitive decks.
5
Balloon
5
Wizard
Rarity: Rare
Type: Troop
The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.
Seen in 2% of the last 50 competitive decks.
5
Wizard
4
Freeze
Rarity: Epic
Type: Spell
Freezes troops and buildings, making them unable to move or attack. Everybody chill.
Seen in 36% of the last 50 competitive decks.
4
Freeze
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
3
Tombstone
Rarity: Rare
Type: Building
Troop building that periodically deploys Skeletons to fight the enemy. When destroyed, spawns 6 Skeletons. Creepy!
Seen in 4% of the last 50 competitive decks.
3
Tombstone
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
3
Archers
Rarity: Common
Type: Troop
A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're own your own with coloring your hair.
Seen in 6% of the last 50 competitive decks.
3
Archers

This deck may have a hard time defending against flying cards. This deck is susceptible to the following cards:

4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Balloon
Rarity: Epic
Type: Troop
As pretty as they are, you won't want a parade of THESE balloons showing up on the horizon. Drops powerful bombs and when shot down, crashes dealing area damage.
Seen in 6% of the last 50 competitive decks.
5
Balloon
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
7
Lava Hound
Rarity: Legendary
Type: Troop
The Lava Hound is a majestic flying beast that attacks buildings. The Lava pups are less majestic angry babies that attack anything.
Seen in 0% of the last 50 competitive decks.
7
Lava Hound
1
Ice Spirit
Rarity: Common
Type: Troop
Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty.
Seen in 0% of the last 50 competitive decks.
1
Ice Spirit
3
Mega Minion
Rarity: Rare
Type: Troop
Flying, armored and powerful. What could be its weakness?! Cupcakes.
Seen in 0% of the last 50 competitive decks.
3
Mega Minion

Zerg Alert! This deck may have a hard time defending against unit producing cards (due to lack of AoE). This deck may be susceptible to the following cards:

5
Goblin Hut
Rarity: Rare
Type: Building
Building that spawns Spear Goblins. But don't look inside. You don't want to see how they are made.
Seen in 2% of the last 50 competitive decks.
5
Goblin Hut
5
Witch
Rarity: Epic
Type: Troop
Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.
Seen in 4% of the last 50 competitive decks.
5
Witch
3
Tombstone
Rarity: Rare
Type: Building
Troop building that periodically deploys Skeletons to fight the enemy. When destroyed, spawns 6 Skeletons. Creepy!
Seen in 4% of the last 50 competitive decks.
3
Tombstone
7
Barbarian Hut
Rarity: Rare
Type: Building
Troop building that periodically deploys Barbarians to fight the enemy. Time to make the Barbarians.
Seen in 2% of the last 50 competitive decks.
7
Barbarian Hut
5
Graveyard
Rarity: Legendary
Type: Spell
Surprise! It's a party. A Skeleton party, anywhere in the Arena. Yay!
Seen in 0% of the last 50 competitive decks.
5
Graveyard
3
Clone
Rarity: Epic
Type: Spell
Doubles your troops in the target area. Cloned troops are fragile, but pack the same punch as the original! Doesn't affect buildings.
Seen in 0% of the last 50 competitive decks.
3
Clone

Guide

Play with the flow of the match. Defense is fairly simple, just counter what the opponent plays. If the opening hand contains a Cannon, you should wait till 10 Elixir and drop it between both of your towers. If your hand does not, you can choose to aggro first with Balloon/Freeze or Giant Skele/Wiz.

 

Offense:

Skeleton Horde + Freeze

Balloon + Freeze

Giant Skeleton + Wizard

Giant Skeleton + Balloon

    Posted 1 month ago

    DecksCoinTricks

    22/11/16

    Posted 5 months ago
    Posted 6 months ago

    kt super

    19/07/16

    ,mlpk

     

    Posted 6 months ago
    Posted 6 months ago

    munzer

    27/06/16

    watch me win in legendary arena with 3 musketeers

    https://www.youtube.com/watch?v=8YMp1IFTdnQ

    Posted 8 months ago

    Clashroyalegems

    20/05/16
    Posted 8 months ago

    Agglomeration

    08/05/16

    tdoy, This deck is all about making good elixir trades and hitting a big counter push. Make sure you pay attention to what your opponent plays and if you notice they're low on ways to stop the loon, send it in!

    Posted 9 months ago

    tdoy

    23/04/16

    I personally use this deck,but don't win as much. What's the proper way to use this deck?

    Posted 9 months ago

    arturfc

    23/04/16

    best deck to lose 500 trophies that i know

    Posted 9 months ago

    Agglomeration

    17/04/16

    AleCanas, I'm sorry to hear that. I've had much success with this deck, bringing me up to upwards of 2200 trophies!

    Posted 9 months ago

    Agglomeration

    17/04/16

    Actually Blitz, there will usually be a tesla placed to distract the Hog, with the possibility of throwing a tombstone as backup. The only way that hog freeze beats this deck, is if they are great at reading elixer trades!

    Posted 9 months ago

    AleCanas99

    17/04/16

    una mierda de deck

     

    Posted 9 months ago

    Blitzkrieg7343

    08/04/16

    hog arrow freeze kills your deck