Decks:

Giant Skeleton Deck

  • View Master Deck
  • 6
  • Control
  • 3.5
  • Feb 11, 2017 (5 months ago)
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
2
The Log
Rarity: Legendary
Type: Spell
A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!
Seen in 0% of the last 50 competitive decks.
2
The Log
4
Goblin Barrel
Rarity: Epic
Type: Spell
Spawns three Goblins anywhere on the Arena. It's going to be a thrilling ride, boys!
Seen in 2% of the last 50 competitive decks.
4
Goblin Barrel
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
6
Giant Skeleton
Rarity: Epic
Type: Troop
The bigger the skeleton, the bigger the bomb. Carries a bomb that blows up when the Giant Skeleton dies.
Seen in 2% of the last 50 competitive decks.
6
Giant Skeleton
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
5
Witch
Rarity: Epic
Type: Troop
Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.
Seen in 4% of the last 50 competitive decks.
5
Witch
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon

Guide

Hey guys! This new Giant Skeleton Deck is amazing! Is not very heavy as well! But the disadvantage of this deck is that it has a legendary card! It can counter almost all different types if decks including Giant decks, Royal Giant decks, Golem decks, Prince, Hog Rider, Elite Barbarians and many others! Is will be quite difficult to play against another Giant Skeleton deck, but if you play your cards well enough you can win!

 

Here are the the different card roles:

 

1 Giant Skeleton - your main tanker, counter and the head of all the pushes! If supported well it can stop an enormous push coming to your tower without even a scratch on the tower! His most powerful advantage is The Bomb and it is important to use it wisely!

 

2 Goblin Barrel - this is a very useful card! It is used to deal a little damage to the opposite tower. A lot of people underrates it's power and that's a big mistake! Throw it to your opponent's tower at least twice and you will take at least a 800 health witch isn't that little!
Drop it at the beginning of the match to deal some damage and to see how your opponent will counter it(or probably won't counter)! If he can't counter it properly this card will be a big advantage for you!

 

3 Minion Horde - Besides it weak to arrows, zap, fireball, fire spirits or mostly wizard, if not counter these minions damage will be deadly! You can use it both on offense and defense! Use it to counter almost all the tanks( Valkyre, Hog rider, Prince, Golem, Giant, Royale Giant, Dark Prince, Ballon, Lava Hound)! If your opponent isn't prepared for them he won't be able to kill them fast enough and you will have enough time to slain the tanker! You can also use them to counter other things like Tesla, Inferno Tower, Bomber, Bomb Tower, Cannon, Skeleton Army and all kind of goblins!

 

4 Cannon - it's a defense building. It's use it very simple! Use it to distract troops and kill them by your tower or with support troops like Spear Goblins, Skeleton Army and Minion Horde. Use this tactic against Balloon, Lava Hound, Hog Rider, and many others!

 

5 Spear Goblins - a really cheap troops to support your Giant Skeleton. Also they are useful when combined with cannon on defense ( both air and ground). Use them only as supporting units! Do not use them on their own!

 

6,7 - Zap and The Log
They are very useful and provide you with really good control.
Use the zap to destroy a Skeleton Army and protect your Giant Skeleton. You can also use it on Minion Horde. You will take almost all their HP and your tower will finish them. You can also use it to stop the Prince's charge and to reset the damage of Inferno Tower and Inferno Dragon!

 

Use the log to push the enemies back. You can combine this spell with cannon. It costs only 2 Elixir so use it as often as possible! Also another very important use - it kills the Princess!
Use these spells to kill low HP units such as Skeleton Army, Goblins, Spear Goblins, Goblin Barrel, Archers, and PRINCESS!

 

8 Skeleton Army- if not countered this card becomes the deadliest!
Make sure your opponent has used his spells before dropping it. Combine with Cannon to stop a Tanker coming toward your tower. Use Skeleton Army to counter Giant, Royal Giant, Barbarians, Elite Barbarians, Prince, Dark Prince, Golem. It sounds strange but you can actually kill a single range troop like wizard or bomber by dropping the Skeleton Army ON them! You can also use them to protect your Giant Skeleton by distracting the Inferno Tower and the Inferno Dragon.

 

General gameplay:


Focus one line! Throw Goblin Barrel on your opponent's tower as often as possible. If you face a push use the above strategies to eliminate it and MAINLY - YOUSE SUPPORT UNITS TO HELP THE GIANT SKELETON REACH THE TOWER!!!!!! Once you have destroyed a tower focus on defense and leave the survived unit to push more if possible but don't forget to defend both of your towers!

 

A VERY USEFUL TACTIC:


If you face coming tanker and a Wizard behind him you have to do your best and you'll counter it perfectly. First, stay calm! The tanker would be probably placed near their tower to collect some mote elixir before dropping the Wizard some time later. When you see this DO NOT drop any troops or apply spells just because you have panicked. Wait your elixir to reach 10 and when they come to the bridge. Place Cannon near your tower but not very far. When they have crossed the bridge drop Giant Skeleton on the Wizard but be sure it will attack the Wizard, not the tanker! The Giant Skeleton will kill the Wizard and will prevent any other troops coming by soaking damage and kill them all with his bomb! After you have eliminated the Wizard combine the Cannon with Minion Horde or Skeleton Army to eliminate the tanker. After that you can form a counter push from the troops left. ( The same strategy can be used for tanker + Witch, too, but you have to zap the Skeletons coming from her :)

 

http://imgur.com/a/VhgXq

 

I hope this deck will be help you a lot! Thanks a lot!

    Posted 3 months ago

    kommander77

    30/03/17

    never mind. I realize that zap is that that you can kill skeleton army since that is common counter to giant skeleton

    Posted 4 months ago

    kommander77

    21/03/17

    I have level 2 log so can I replace zap with arrows because I prefer arrows in my decks.

    Posted 4 months ago

    Thelegnd27

    09/03/17

    I think you should replace something for a splash damage troop it comes in useful ya know!!

    Posted 4 months ago

    Thelegnd27

    09/03/17

    Can I use the arrow instead if the log, because I don't have a log