Decks:

Counter-Offensive Deck

  • View Master Deck
  • Elijahl123
  • 6
  • Offensive
  • 3.6
  • Apr 20, 2017 (4 months ago)
5
Witch
Rarity: Epic
Type: Troop
Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.
Seen in 4% of the last 50 competitive decks.
5
Witch
?
Mirror
Rarity: Epic
Type: Spell
Mirrors your last card played for +1 Elixir
Seen in 4% of the last 50 competitive decks.
?
Mirror
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Balloon
Rarity: Epic
Type: Troop
As pretty as they are, you won't want a parade of THESE balloons showing up on the horizon. Drops powerful bombs and when shot down, crashes dealing area damage.
Seen in 6% of the last 50 competitive decks.
5
Balloon
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
5
Wizard
Rarity: Rare
Type: Troop
The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.
Seen in 2% of the last 50 competitive decks.
5
Wizard
3
Archers
Rarity: Common
Type: Troop
A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're own your own with coloring your hair.
Seen in 6% of the last 50 competitive decks.
3
Archers
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball

Guide

Try not to start first because this deck is a counter-offensive deck, meaning whatever they push with, counter it and push with the units you counter with while adding more.

 

If you need to start first, I recommend either putting down the spear goblins or the witch first.

 

 

If at any time during the battle, they push with a Giant, I suggest countering it with Barbarians because they have quite a bit of health and they do a lot of damage.

 

If they push with a Balloon, I suggest countering it with Minion Horde because they will take the Balloon down before it does too much damage to your tower. 

 

If you want to push, I usually use the Balloon accompanied by a Baby Dragon. If you don't want to use the Baby Dragon, I suggest keeping Arrows prime because your opponent will almost always counter your Ballon with cheap troops that can be killed with Arrows.

 

Another good pair I like to push with is the Witch and the Baby Dragon. I usually accompany these troops with Spear Goblins to do extra damage on the tower. This push is very costly at 9 elixir without the spear goblins and 11 elixir with the spear goblins, so I suggest pushing with this group after the one minute mark so you produce elixir quicker in case they counter the push.

 

I use the Mirror usually for double Spear Goblins or double Arrows. This is usually for when your opponent pushes on both sides and you need a cheap counter to it.