This deck is a hybrid between beatdown and control.
Containing no building targeting cards, this deck relies on high dps pushes and counterpushes. This deck functions as a spellbait as well, containing numerous swarms.
The key to this deck is PATIENCE
-wait for your elixir to fill
-start a slow push
-use fire spirits or baby dragon to whittle the tower whilst waiting for an attack, and counterpush.
Giant skeleton works well on defense and offense. He prevents counterpushes and the bomb has great range.
The graveyard is the most situational card in this deck. Do not play it until you have a good push. Keep the element of surprise on your side. Do not panic.
(it can be used defensively in a pinch, though)
Remember that counterpushes give a positive elixir trade! This deck is also sustainable, meaning, most cards are balanced or underpowered, and balance changes won't change the deck. It is unexpected as well, lacking any meta.
Works from arena five all the way up until 4000+ trophies
You won't need to switch often, if at all