Decks:

Royal Flush

  • View Master Deck
  • 9
  • Control
  • 3.3
  • Apr 21, 2017 (4 months ago)
3
Knight
Rarity: Common
Type: Troop
A tough melee fighter. The Barbarian's handsome, cultured cousin. Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone.
Seen in 2% of the last 50 competitive decks.
3
Knight
4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
3
Ice Wizard
Rarity: Legendary
Type: Troop
This chill caster hails from the far North. He shoots ice shards at enemies, slowing down their movement and attack speed.
Seen in 12% of the last 50 competitive decks.
3
Ice Wizard
4
Goblin Barrel
Rarity: Epic
Type: Spell
Spawns three Goblins anywhere on the Arena. It's going to be a thrilling ride, boys!
Seen in 2% of the last 50 competitive decks.
4
Goblin Barrel
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Goblin Gang
Rarity: Common
Type: Troop
Spawns six Goblins - three with knives, three with spears - at a discounted Elixir cost. It's like a Goblin Value Pack!
Seen in 0% of the last 50 competitive decks.
3
Goblin Gang
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
6
Royal Giant
Rarity: Common
Type: Troop
Sighting his massive cannon at enemy buildings, the Royal Giant comes in the like a a wrecking ball.
Seen in 10% of the last 50 competitive decks.
6
Royal Giant

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde

Danger! This deck may not counter some of the more powerful cards in the game. This deck may be susceptible to the following cards:

4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
8
Golem
Rarity: Epic
Type: Troop
Slow but durable, only attacks buildings. When destroyed explosively splits into two Golemites and deals area damage!
Seen in 4% of the last 50 competitive decks.
8
Golem

Guide

 I labelled this as a control but it is easily a control/attack deck. I have a breakdown of each card's importance.

 

Ice wizard - Slows ALL incoming targets and is very good for defending against minions/horde and skeletons.

 

Goblin Barrel - A fantastic way to attack from two different areas alongside the royal giant. 

 

Baby Dragon - Does splash damage which is great for defending against hordes like skeleton, minion, and goblin. 

 

Knight - Very tanky and does pretty decent damage, a great way to slow enemies down and draw enemy fire away from your troops. 

 

Zap - Stuns enemies and is good against hordes.

 

Goblin Gang - Cheaper than having both types of goblins and attrackts incoming enemies and does great damage.

 

Skeletons - Mainly used for an easy cycle card but actually does well for attracting strong enemies to buy you some time.

 

Royal Giant - Does a lot of damage to towers and has great health. A strong trump card.