Decks:

MineyardPrincesshordePowerdefence

  • View Master Deck
  • 9
  • Control
  • 3.8
  • Jun 24, 2017 (2 months ago)
3
Goblin Gang
Rarity: Common
Type: Troop
Spawns six Goblins - three with knives, three with spears - at a discounted Elixir cost. It's like a Goblin Value Pack!
Seen in 0% of the last 50 competitive decks.
3
Goblin Gang
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
5
Inferno Tower
Rarity: Rare
Type: Building
Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies.
Seen in 4% of the last 50 competitive decks.
5
Inferno Tower
5
Graveyard
Rarity: Legendary
Type: Spell
Surprise! It's a party. A Skeleton party, anywhere in the Arena. Yay!
Seen in 0% of the last 50 competitive decks.
5
Graveyard
2
The Log
Rarity: Legendary
Type: Spell
A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!
Seen in 0% of the last 50 competitive decks.
2
The Log
4
Inferno Dragon
Rarity: Legendary
Type: Troop
Shoots a focused beam of fire that increases in damage over time. Wears a helmet because flying can be dangerous.
Seen in 0% of the last 50 competitive decks.
4
Inferno Dragon
3
Princess
Rarity: Legendary
Type: Troop
Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!
Seen in 54% of the last 50 competitive decks.
3
Princess
3
Miner
Rarity: Legendary
Type: Troop
The Miner can burrow his way underground and appear anywhere in the Arena. It's not magic, it's a shovel.
Seen in 14% of the last 50 competitive decks.
3
Miner

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
5
Wizard
Rarity: Rare
Type: Troop
The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.
Seen in 2% of the last 50 competitive decks.
5
Wizard
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins

Guide

Offenses -

  1. Use mineyard(Miner + Graveyard) with different position for miner around opponent tower each time using the mineyard combo.(only good defense to this is valkyrie).
  2. Second offensive combo can be Princesshorde(Princess+MinionHorde) - this usually needs drop the princess near the bridge and right after one second droping minion horde over the princess. Usually opponent tend to drop something like archers, goblin gang, guards electro wizard or ice wizards etc.. Minion horde take out all this troop keeping princess safe.(wizard or arrows can take out them easily so make sure any such card is already consumed by opponent).
  3. Another offensive combos are prince/miner with goblin gang this usually helps us to understand opponents deck as he reveals atleast one or two cards and I prefer to use it as beggining combo.

Defense

  1. Inferno tower and inferno dragon are good defense and can combined with minion horde or goblin gang.
  2. You can use miner to distract on defense too.
  3. Log is useful on ocassions like small ground troops, goblin barrell and resetting the charge of prince and dark prince.
  4. Princess is the only best counter to hordes of air troop so you have to be careful or keep rotating cards.

 

Important Info

  1. Start with inferno dragon from behind your tower if no good offensive combo is available. This is the best starting point usually after dropping inferno dragon I start attacking after reaching 8/9 elixir which leads to opponent consuming his elixir and by the time inferno dragon reaches it locks on opponent tower and dealing a huge damage.
  2. Another good start can be droping princess behind your king's tower if no combo is available.

 

Pros

  1. 3.8 average elixir.
  2. Easy to use as multiple offense and defense combos are possible with what 4/5 cards you have to use.

Cons

  1. Only limitation is that this deck uses 5 legendaries so building it and then upgrading it can be difficult.
  2. Princess is the only best counter to hordes of air troops. Inferno dragon be second best. Night Witch with minion hord can be dangerous counter to this deck
    Posted 2 months ago

    LegendProtato99

    05/07/17

    hi