Decks:

Gob-barb-ant

  • View Master Deck
  • 7
  • Control
  • 4.1
  • Aug 11, 2017 (2 months ago)
5
Goblin Hut
Rarity: Rare
Type: Building
Building that spawns Spear Goblins. But don't look inside. You don't want to see how they are made.
Seen in 2% of the last 50 competitive decks.
5
Goblin Hut
5
Giant
Rarity: Rare
Type: Troop
Slow but durable, only attacks buildings. A real one-man wrecking crew!
Seen in 16% of the last 50 competitive decks.
5
Giant
3
Archers
Rarity: Common
Type: Troop
A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're own your own with coloring your hair.
Seen in 6% of the last 50 competitive decks.
3
Archers
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
6
Rocket
Rarity: Rare
Type: Building
Deals high damage to a small area. Looks really awesome doing it. Reduced damage to Crown Towers.
Seen in 2% of the last 50 competitive decks.
6
Rocket
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows
2
The Log
Rarity: Legendary
Type: Spell
A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!
Seen in 0% of the last 50 competitive decks.
2
The Log
6
Elite Barbarians
Rarity: Common
Type: Troop
Spawns a pair of leveled up Barbarians. They're like regular Barbarians, only harder, better, faster and stronger.
Seen in 0% of the last 50 competitive decks.
6
Elite Barbarians

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians

Guide

Place goblin hut into the middle so that all troops going in on the attack will be forced to go into the middle. Both towers should be able to reach whatever comes in, doubling the damage on the offensive troop while spear goblins continue to come out, helping out the towers. Archers and minions are use different to defend against troops as well. Once an attack is defended, some archers or minions can be left alive. When this happens, place giant in front of them allowing the archers and minions to be used as offensive troops. Use the Elite Barbs on defense and to surprise the opponent after he has over spent his elixir. This will allow for an easy tower takedown. Use the rocket to take out hoards of troops, such as the Elite barb and lumberjack combination or other troops with high hit points. Use arrows and log (use the zap spell if you don't have the log) to take out the skeleton army, minion hoard, or goblin gang.