Decks:

Holy Molly Deck

  • View Master Deck
  • pedr0w
  • 8
  • Offensive
  • 4
  • Aug 29, 2017 (3 months ago)
4
Night Witch
Rarity: Legendary
Type: Troop
Summons Bats to do her bidding, even after death! And if you get too close, she isn't afraid of pitching in with her mean-looking battle staff.
Seen in 0% of the last 50 competitive decks.
4
Night Witch
5
Giant
Rarity: Rare
Type: Troop
Slow but durable, only attacks buildings. A real one-man wrecking crew!
Seen in 16% of the last 50 competitive decks.
5
Giant
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
3
Miner
Rarity: Legendary
Type: Troop
The Miner can burrow his way underground and appear anywhere in the Arena. It's not magic, it's a shovel.
Seen in 14% of the last 50 competitive decks.
3
Miner
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
4
Skeleton Army
Rarity: Epic
Type: Troop
Summons an army of skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.
Seen in 2% of the last 50 competitive decks.
4
Skeleton Army
5
Wizard
Rarity: Rare
Type: Troop
The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.
Seen in 2% of the last 50 competitive decks.
5
Wizard
2
The Log
Rarity: Legendary
Type: Spell
A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!
Seen in 0% of the last 50 competitive decks.
2
The Log

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
4
Mini P.E.K.K.A.
Rarity: Rare
Type: Troop
The arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction.
Seen in 24% of the last 50 competitive decks.
4
Mini P.E.K.K.A.
5
Prince
Rarity: Epic
Type: Troop
Don't let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Does 2x damage once he gets charging.
Seen in 8% of the last 50 competitive decks.
5
Prince

This deck may have a hard time defending against flying cards. This deck is susceptible to the following cards:

4
Baby Dragon
Rarity: Epic
Type: Troop
Flying troop that deals area damage. Baby dragons hatch cute, hungry, and ready for a barbeque.
Seen in 6% of the last 50 competitive decks.
4
Baby Dragon
5
Balloon
Rarity: Epic
Type: Troop
As pretty as they are, you won't want a parade of THESE balloons showing up on the horizon. Drops powerful bombs and when shot down, crashes dealing area damage.
Seen in 6% of the last 50 competitive decks.
5
Balloon
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
7
Lava Hound
Rarity: Legendary
Type: Troop
The Lava Hound is a majestic flying beast that attacks buildings. The Lava pups are less majestic angry babies that attack anything.
Seen in 0% of the last 50 competitive decks.
7
Lava Hound
1
Ice Spirit
Rarity: Common
Type: Troop
Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty.
Seen in 0% of the last 50 competitive decks.
1
Ice Spirit
3
Mega Minion
Rarity: Rare
Type: Troop
Flying, armored and powerful. What could be its weakness?! Cupcakes.
Seen in 0% of the last 50 competitive decks.
3
Mega Minion

Zerg Alert! This deck may have a hard time defending against unit producing cards (due to lack of AoE). This deck may be susceptible to the following cards:

5
Goblin Hut
Rarity: Rare
Type: Building
Building that spawns Spear Goblins. But don't look inside. You don't want to see how they are made.
Seen in 2% of the last 50 competitive decks.
5
Goblin Hut
5
Witch
Rarity: Epic
Type: Troop
Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.
Seen in 4% of the last 50 competitive decks.
5
Witch
3
Tombstone
Rarity: Rare
Type: Building
Troop building that periodically deploys Skeletons to fight the enemy. When destroyed, spawns 6 Skeletons. Creepy!
Seen in 4% of the last 50 competitive decks.
3
Tombstone
7
Barbarian Hut
Rarity: Rare
Type: Building
Troop building that periodically deploys Barbarians to fight the enemy. Time to make the Barbarians.
Seen in 2% of the last 50 competitive decks.
7
Barbarian Hut
5
Graveyard
Rarity: Legendary
Type: Spell
Surprise! It's a party. A Skeleton party, anywhere in the Arena. Yay!
Seen in 0% of the last 50 competitive decks.
5
Graveyard
3
Clone
Rarity: Epic
Type: Spell
Doubles your troops in the target area. Cloned troops are fragile, but pack the same punch as the original! Doesn't affect buildings.
Seen in 0% of the last 50 competitive decks.
3
Clone

Danger! This deck may not counter some of the more powerful cards in the game. This deck may be susceptible to the following cards:

3
Mortar
Rarity: Common
Type: Building
Defensive building with a long range. Shoots exploding shells that deal area damage. Cannot shoot at targets that get very close!
Seen in 4% of the last 50 competitive decks.
3
Mortar

Guide

Charge Giant and Night Witch, or NW and Miner asap you get 7 elixir, first NW that will tank the arrows and become 4 or 6 bats, if you're luck you can take down the first tower.

 

Musket, Wizard And Army is for tower guarding.