Decks:

X-Bow Spirits Cycle

  • View Master Deck
  • 8
  • Offensive
  • 3
  • Sep 26, 2017 (27 days ago)
2
The Log
Rarity: Legendary
Type: Spell
A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!
Seen in 0% of the last 50 competitive decks.
2
The Log
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
6
X Bow
Rarity: Epic
Type: Building
Nice towers you got there. Would be a shame if this X-Bow whittled it down from this side of the arena...
Seen in 4% of the last 50 competitive decks.
6
X Bow
5
Inferno Tower
Rarity: Rare
Type: Building
Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies.
Seen in 4% of the last 50 competitive decks.
5
Inferno Tower
4
Fireball
Rarity: Rare
Type: Spell
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Seen in 18% of the last 50 competitive decks.
4
Fireball
2
Fire Spirits
Rarity: Common
Type: Troop
These three Fire Spirits are on a kamikaze mission to give you a warm hug. It'd be adorable if they weren't on fire.
Seen in 2% of the last 50 competitive decks.
2
Fire Spirits
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
1
Ice Spirit
Rarity: Common
Type: Troop
Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty.
Seen in 0% of the last 50 competitive decks.
1
Ice Spirit

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
5
Witch
Rarity: Epic
Type: Troop
Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.
Seen in 4% of the last 50 competitive decks.
5
Witch
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
5
Giant
Rarity: Rare
Type: Troop
Slow but durable, only attacks buildings. A real one-man wrecking crew!
Seen in 16% of the last 50 competitive decks.
5
Giant
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde

Guide

This X-Bow Cycle deck is incredibly difficult to use due to its lack of tank or mini tank cards, and was popular a while back by top ladder players, and was once the most commonly used X-Bow deck. I personally have stuck with this deck over the past 6 or so months, and Ive gotten up to 4,824 trophies, and plan to reach 4,900 this current season.

 The X-Bow in this deck is the clear and only win condition, besides the fireball, but makes this deck workable. The ideal placement for the X-Bow is to the center of the lane, 1 tile back from the center lane, and one tile to the left (If the X-Bow is on the left side, and 1 tile to the right if the Bow is on the right)

 

 The Minions are critical to this deck, and may be replaced with bats, although it makes this deck more difficult to use since bats are easier to counter. For obvious reasons, they are incredibly useful in defending the X-Bow and towers, since theyre safe from anything that is unable to target air.

 

 The Ice Spirit is necessary in this deck due to otherwise having a lack to be able to reset or re-target certain troops (Inferno Tower, Inferno Dragon, Electro Wizard, Bowler, etc.). I personally wouldnt replace anything for the Ice Spirit in this deck.

 

 The Fire Spirits make this deck incredibly resistant to the current spell-bait meta, being able to counter Minion Horde, Goblin Barrel, Goblin Gang, and other bait cards. They are also excellent X-Bow defense cards, being able to knock Barbarians down to a manageable health for the X-Bow, as well as weaking cards such as E-Wiz (When he is targeting the X-Bow).

 

 A straight up awesome defensive card, the Skeletons are freakishly good at defending pushes if used in ideal situations, as well as a great cycle card.

 

 The Log in this deck, ideally, is not to be replaced with any sort of different spell card, being able to fully counter many bait cards, as well as a good tower chip damage card.

 

 Decent tower damage, combined with The Log is able to take out most ranged troops and, if over leveled, takes out under leveled troops without any other spells added. It is also efficient at defending the X-Bow by lowering most ranged troops to the point to where the X-Bow easily takes out those annoying support troops.

 

 This card is of course excellent at taking down tank cards, and is a perfect counter to a Hog Rider, albeit a negative trade, it more or less guarantees the Hog doesnt so much as touch the tower with his little hammer. Be careful with this card, as many decks that rely on tank cards carry with them either Zap or Lightning, and sometimes E-Wiz.

 

     This X-Bow deck is an old Meta deck, but is still workable in todays Meta, being to easily be able to take out swarm or bait decks. This deck, along with most other X-Bow decks, is incredibly good against Lava Loon or Lava Hound Swarm decks, mainly due to the X-Bow being able to ignore the Lava Hound, and because the Lava Hound is a heavy investment of Elixir, leaving your opponent vulnerable to a push in the opposite lane.