This X-Bow Cycle deck is incredibly difficult to use due to its lack of tank or mini tank cards, and was popular a while back by top ladder players, and was once the most commonly used X-Bow deck. I personally have stuck with this deck over the past 6 or so months, and Ive gotten up to 4,824 trophies, and plan to reach 4,900 this current season.
The X-Bow in this deck is the clear and only win condition, besides the fireball, but makes this deck workable. The ideal placement for the X-Bow is to the center of the lane, 1 tile back from the center lane, and one tile to the left (If the X-Bow is on the left side, and 1 tile to the right if the Bow is on the right)
The Minions are critical to this deck, and may be replaced with bats, although it makes this deck more difficult to use since bats are easier to counter. For obvious reasons, they are incredibly useful in defending the X-Bow and towers, since theyre safe from anything that is unable to target air.
The Ice Spirit is necessary in this deck due to otherwise having a lack to be able to reset or re-target certain troops (Inferno Tower, Inferno Dragon, Electro Wizard, Bowler, etc.). I personally wouldnt replace anything for the Ice Spirit in this deck.
The Fire Spirits make this deck incredibly resistant to the current spell-bait meta, being able to counter Minion Horde, Goblin Barrel, Goblin Gang, and other bait cards. They are also excellent X-Bow defense cards, being able to knock Barbarians down to a manageable health for the X-Bow, as well as weaking cards such as E-Wiz (When he is targeting the X-Bow).
A straight up awesome defensive card, the Skeletons are freakishly good at defending pushes if used in ideal situations, as well as a great cycle card.
The Log in this deck, ideally, is not to be replaced with any sort of different spell card, being able to fully counter many bait cards, as well as a good tower chip damage card.
Decent tower damage, combined with The Log is able to take out most ranged troops and, if over leveled, takes out under leveled troops without any other spells added. It is also efficient at defending the X-Bow by lowering most ranged troops to the point to where the X-Bow easily takes out those annoying support troops.
This card is of course excellent at taking down tank cards, and is a perfect counter to a Hog Rider, albeit a negative trade, it more or less guarantees the Hog doesnt so much as touch the tower with his little hammer. Be careful with this card, as many decks that rely on tank cards carry with them either Zap or Lightning, and sometimes E-Wiz.
This X-Bow deck is an old Meta deck, but is still workable in todays Meta, being to easily be able to take out swarm or bait decks. This deck, along with most other X-Bow decks, is incredibly good against Lava Loon or Lava Hound Swarm decks, mainly due to the X-Bow being able to ignore the Lava Hound, and because the Lava Hound is a heavy investment of Elixir, leaving your opponent vulnerable to a push in the opposite lane.