Decks:

Relentless Beatdown Deck

  • View Master Deck
  • CreeperFace670
  • 7
  • Offensive
  • 2.9
  • May 18, 2016 (18 months ago)
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Mini P.E.K.K.A.
Rarity: Rare
Type: Troop
The arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction.
Seen in 24% of the last 50 competitive decks.
4
Mini P.E.K.K.A.
3
Princess
Rarity: Legendary
Type: Troop
Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!
Seen in 54% of the last 50 competitive decks.
3
Princess
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
4
Freeze
Rarity: Epic
Type: Spell
Freezes troops and buildings, making them unable to move or attack. Everybody chill.
Seen in 36% of the last 50 competitive decks.
4
Freeze
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
3
Arrows
Rarity: Common
Type: Spell
Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.
Seen in 30% of the last 50 competitive decks.
3
Arrows
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
2
Spear Goblins
Rarity: Common
Type: Troop
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!
Seen in 24% of the last 50 competitive decks.
2
Spear Goblins
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins

Latest TV Royale Matches using this Deck

Used this deck versus versus these cards
LELE (ranked #6)
<unknown> (ranked #7)
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
4
Valkyrie
Rarity: Rare
Type: Troop
Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins.
Seen in 20% of the last 50 competitive decks.
4
Valkyrie
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
5
Elixir Collector
Rarity: Rare
Type: Building
You gotta spend Elixir to make Elixir. Boots Elixir production.
Seen in 54% of the last 50 competitive decks.
5
Elixir Collector
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
4
Valkyrie
Rarity: Rare
Type: Troop
Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins.
Seen in 20% of the last 50 competitive decks.
4
Valkyrie
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
5
Elixir Collector
Rarity: Rare
Type: Building
You gotta spend Elixir to make Elixir. Boots Elixir production.
Seen in 54% of the last 50 competitive decks.
5
Elixir Collector
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
Denny_duke (ranked #26)
B0ssh0gg (ranked #9)
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
4
Mini P.E.K.K.A.
Rarity: Rare
Type: Troop
The arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction.
Seen in 24% of the last 50 competitive decks.
4
Mini P.E.K.K.A.
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
3
Ice Wizard
Rarity: Legendary
Type: Troop
This chill caster hails from the far North. He shoots ice shards at enemies, slowing down their movement and attack speed.
Seen in 12% of the last 50 competitive decks.
3
Ice Wizard
3
Princess
Rarity: Legendary
Type: Troop
Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!
Seen in 54% of the last 50 competitive decks.
3
Princess
3
Miner
Rarity: Legendary
Type: Troop
The Miner can burrow his way underground and appear anywhere in the Arena. It's not magic, it's a shovel.
Seen in 14% of the last 50 competitive decks.
3
Miner
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
4
Mini P.E.K.K.A.
Rarity: Rare
Type: Troop
The arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction.
Seen in 24% of the last 50 competitive decks.
4
Mini P.E.K.K.A.
3
Minions
Rarity: Common
Type: Troop
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Seen in 40% of the last 50 competitive decks.
3
Minions
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
3
Ice Wizard
Rarity: Legendary
Type: Troop
This chill caster hails from the far North. He shoots ice shards at enemies, slowing down their movement and attack speed.
Seen in 12% of the last 50 competitive decks.
3
Ice Wizard
3
Princess
Rarity: Legendary
Type: Troop
Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!
Seen in 54% of the last 50 competitive decks.
3
Princess
3
Miner
Rarity: Legendary
Type: Troop
The Miner can burrow his way underground and appear anywhere in the Arena. It's not magic, it's a shovel.
Seen in 14% of the last 50 competitive decks.
3
Miner
Gianluca89 (ranked #22)
<unknown> (ranked #31)
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
6
Lightning
Rarity: Epic
Type: Spell
Bolts of lightning hit up to 3 enemy troops or buildings with the most hit points in the target area. Reduced damage to Crown Towers.
Seen in 16% of the last 50 competitive decks.
6
Lightning
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
3
Princess
Rarity: Legendary
Type: Troop
Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!
Seen in 54% of the last 50 competitive decks.
3
Princess
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
6
Lightning
Rarity: Epic
Type: Spell
Bolts of lightning hit up to 3 enemy troops or buildings with the most hit points in the target area. Reduced damage to Crown Towers.
Seen in 16% of the last 50 competitive decks.
6
Lightning
5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
3
Princess
Rarity: Legendary
Type: Troop
Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!
Seen in 54% of the last 50 competitive decks.
3
Princess
Gaibo00 (ranked #19)
Mr.wang-ZY (ranked #17)
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
4
Valkyrie
Rarity: Rare
Type: Troop
Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins.
Seen in 20% of the last 50 competitive decks.
4
Valkyrie
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
5
Elixir Collector
Rarity: Rare
Type: Building
You gotta spend Elixir to make Elixir. Boots Elixir production.
Seen in 54% of the last 50 competitive decks.
5
Elixir Collector
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
4
Valkyrie
Rarity: Rare
Type: Troop
Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins.
Seen in 20% of the last 50 competitive decks.
4
Valkyrie
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
5
Elixir Collector
Rarity: Rare
Type: Building
You gotta spend Elixir to make Elixir. Boots Elixir production.
Seen in 54% of the last 50 competitive decks.
5
Elixir Collector
1
Skeletons
Rarity: Common
Type: Troop
Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!
Seen in 44% of the last 50 competitive decks.
1
Skeletons
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison

Guide

Skeletons: Arguably the best card in the game. 1 Elixir Skeletons offer insane utility and can fit so many roles. Distract P.E.K.K.A big and small, Princes, Musketeer, etc. Surround Wizards, Sparky, etc. Pull Minion Hordes if you don’t have your Zap. Offer the last second distraction to allow your tower to get a few extra hits on defense. You can also send these little guys in with your Mini P.E.K.K.A or hog and if they aren’t dealt with they will output insane damage. Also great on defense when using defensive freeze.

Zap: To keep this deck low cost and heavily aggressive we need the cheapest spell. Zap works insanely well with mini P.E.K.K.A since most opponents will try to distract mini P.E.K.K.A with cheap units. Zap will instantly kill them and allow your Mini P.E.K.K.A to sneak through. Also great on defense against Minion Hordes, or stopping Prince charges. Great at also comboing with Hog Rider.

Goblins: Keeping with the theme of the deck 2 Elixir goblins are a must. With the strong Hog+Goblin combo of course. You also have the mini P.E.K.K.A+Goblin combo that gives your Mini P.E.K.K.A a speed boost. Also great at distracting units as well as offering insane damage on defence when used with Freeze. Freeze+Goblins will output insane damage if left uncontested.

Minions: Also keeping with the theme we opt for the 3 Elixir minions over the minion horde. These units allow you to send pushes that are both ground and air. Combo with hog+minions or mini P.E.K.K.A+minions. Since people counter the goblin attack combo with valk, minions offer another strong push that isn’t stopped by a single valk. As well as the other cheap units, combo with freeze on defence to stop most pushes.

Hog Rider: Staple bread and butter of any beat down deck. Send your Hog in with your goblins or minions. Don’t be afraid to play both the lanes and always keep your enemy guessing which lane you will be attack next. Because your attacks only cost 4-6 elixir you will always have enough to defend. Hog rider is such a fast card if they enemy reacts to slow or makes a single mistake they can be punished hard. Also combo with the hog+freeze a classic “overplayed combo”

Mini P.E.K.K.A: A new card that has been on the rise since the many occurrences of royal giant now a days. Mini P.E.K.K.A to me is a support card great on defense. It can 2 shot Hogs, rip apart Royal Giants. After Mini P.E.K.K.A is done defending send him in with cheap troops and have the Zap ready for a strong counter push. Likewise with the Hog, use Mini P.E.K.K.A to attack both lanes and keep the enemy playing defense.

Freeze:
Really great spell on offense. But to me it is an even greater spell on defense. Defensive Freeze combo with any cheap troop in this deck will halt the push instantly. If the enemy over commits and drops a 15~ Elixir push, just throw a Freeze and some Goblins/Minions/Skeletons + Mini P.E.K.K.A and watch the push be completely stopped. While also setting yourself up for a strong counter push. Of course also use on offense for a clutch Freeze to take the tower. In most games it is best to hide your Freeze and don’t let your opponent know you have it. Keeping it a secret will give you a huge advantage in the late game, and the surprise can really catch your opponent off guard.

Princess: Now I know not everyone has a Princess, so first thing first if you don’t have Princess probablyreplace her with Arrows. But if you do have it then great! Princess is one of the best cards in the game hands down. Placing her down she will always get value out of her and for only 3 Elixir its insanely hard to trade her out positively in your favor. Most of the time drop her in the back to set up your push. Once she reaches near the bridge use any of your attack combos. Princess works exceptionally well this mini P.E.K.K.A + zap because any cheap troop they drop will instantly be dead allowing your mini P.E.K.K.A to get through to the tower. Also a great card on defense against Barbs, Minion hordes, and everything pretty much.

General Game Plan:

Generally starting off you can go in straight away with any attack combo. Whether that being solo Hog, or Hog + Goblins or Mini P.E.K.K.A Minions, etc. If you have Princess first drop her behind your king tower so you can build up your push. When she hits near the bridge send your attack combo in. With the Princess arrows raining in alongside your Zap/Freeze your opponent needs to play perfectly or else they will take huge damage or even lose a tower

If the enemy ever plays an Elixir Collect don’t wait for the slow push with the Princess just drop your attack instantly since they will be down a whole 5 elixir. Use Freeze if necessary on your attack but don’t waste it! A missed time freeze costs you 4 elixir, but it might even cost you the game.

If possible always keep the Freeze a mystery. The element of surprise will give you a huge advantage. On defense use your Freeze combo with your Mini P.E.K.K.A or any of the cheap troops. Even though the Skeletons/Goblins/Minions are low in HP their output damage is actually insane. Since you have the Freeze the cheap troops will survive since the opponent troops will be frozen, then you set yourself up for a huge counter push.

Also don’t be afraid to lose a tower, especially with the changing of the meta, personally a lot of games for me are 2-1, 3-1, 3-2, etc. With the rise in Royal Giants it always feels like games have shifted from boring 1-0.

    Posted 9 months ago

    Chimipool

    08/02/17

    i would replace the skelis for archers and freeze for log or arrows. hope you take my advice :)