Decks:

[Hog Rider] Trifecta Control

  • View Master Deck
  • chunnybunny
  • 6
  • Control
  • 3.6
  • Jun 04, 2016 (24 months ago)
5
Elixir Collector
Rarity: Rare
Type: Building
You gotta spend Elixir to make Elixir. Boots Elixir production.
Seen in 54% of the last 50 competitive decks.
5
Elixir Collector
4
Valkyrie
Rarity: Rare
Type: Troop
Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins.
Seen in 20% of the last 50 competitive decks.
4
Valkyrie
2
Zap
Rarity: Common
Type: Spell
Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.
Seen in 62% of the last 50 competitive decks.
2
Zap
4
Hog Rider
Rarity: Rare
Type: Troop
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors.
Seen in 56% of the last 50 competitive decks.
4
Hog Rider
3
Cannon
Rarity: Common
Type: Building
Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.
Seen in 50% of the last 50 competitive decks.
3
Cannon
5
Musketeer
Rarity: Rare
Type: Troop
Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty broomstick.
Seen in 28% of the last 50 competitive decks.
5
Musketeer
4
Poison
Rarity: Epic
Type: Spell
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Remember solvent abuse can kill.
Seen in 20% of the last 50 competitive decks.
4
Poison
2
Fire Spirits
Rarity: Common
Type: Troop
These three Fire Spirits are on a kamikaze mission to give you a warm hug. It'd be adorable if they weren't on fire.
Seen in 2% of the last 50 competitive decks.
2
Fire Spirits

Deck Audit

Cards that are commonly used to counter multiple cards in this deck:

5
Minion Horde
Rarity: Common
Type: Troop
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Seen in 32% of the last 50 competitive decks.
5
Minion Horde
2
Goblins
Rarity: Common
Type: Troop
Three fast, unarmored melee attackers. Small, fast, green and mean!
Seen in 50% of the last 50 competitive decks.
2
Goblins
5
Barbarians
Rarity: Common
Type: Troop
A horde of melee attackers with mean mustaches and even meaner tempers.
Seen in 24% of the last 50 competitive decks.
5
Barbarians
5
Giant
Rarity: Rare
Type: Troop
Slow but durable, only attacks buildings. A real one-man wrecking crew!
Seen in 16% of the last 50 competitive decks.
5
Giant
5
Prince
Rarity: Epic
Type: Troop
Don't let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Does 2x damage once he gets charging.
Seen in 8% of the last 50 competitive decks.
5
Prince

Danger! This deck may not counter some of the more powerful cards in the game. This deck may be susceptible to the following cards:

8
Golem
Rarity: Epic
Type: Troop
Slow but durable, only attacks buildings. When destroyed explosively splits into two Golemites and deals area damage!
Seen in 4% of the last 50 competitive decks.
8
Golem
7
P.E.K.K.A.
Rarity: Epic
Type: Troop
A heavily armored, slow melee fighter. Swings from the hip but packs a huge punch.
Seen in 4% of the last 50 competitive decks.
7
P.E.K.K.A.

Guide

Brief Deck Overview -

  • Average Elixir Cost: 3.50
  • Minimum Arena Level Requirement: 6
  • Composition of Cards (by rarity): 1 Epic, 4 Rares, 3 Commons
  • Composition of Cards (by type): 2 Buildings, 2 Spells, 4 Troops
  • Composition of Cards (by elixir cost): 2(5 Elixir), 3(4 Elixir), 1(3 Elixir/2 Elixir/1 Elixir)

In Depth Deck Composition Overview

Composition of Cards (by type-specifaction)

  • Buildings: Elixir Collector (Defensive/Offensive) & Cannon (Defensive)

     

Elixir Collector (Resource Booster) -

> Use only when Elixir Bar is ≥8 Elixir

> Protect your Elixir Collector by placing it behind/between any of the Arena Towers

> Never use it defensively (only in desperate situations)

Cannon (Point Damage) -

> Make sure to place in range of all units

> "4-3" Tile Rule

> Use only to Counter little to medium pushes

  • Spells: Zap (Defensive/Offensive) & Poison (Defensive/Offensive)

    

Zap (Damage & Stun Indicting/Splash Damage) -

> Use only when Elixir Bar is ≥8 Elixir

> Use to Stun Towers in Offensive Push

> Use to Damage/Stun hordes of small units

> Tip: If Royale Giant targest Arena Towers and not               Cannon, you can always Zap the Royale Giant to make       him re-target the Cannon, leaving your Towers safe for     the moment

Poison (Damage Indicting/Splash Damage) -

> Use to slow down Barbarians and Counter-Cards to your     Offensive Push (Place poison down so that its radius can     target the Counter Units & Arena Tower/s

> Use against Spawner Decks

  • Troops: Skeletons (Mainly Defensive/Offensive), Musketeer (Mainly Defensive/Offensive), Valkyrie (Offensive/Defensive), & Hog Rider (Offensive)

      

Fire Spirits (Melee/Air & Ground Targeting/Splash Damage) -

> Use to distract point damage troops

> Use to reset Princes' charge abilities

> Follow up behind Hog Rider push

 

Musketeer (Melee/Air & Ground Targeting/Hight Point Damage/Ranged) -

> Mainly use to counter Tanky Air Troops (Lavahound,          Dragon, Balloon) & also can use to counter other pushes

> Place in front of tower/s

Valkyrie (Melee/Splash Damage) -

> Use only when Elixir Bar is ≥8 Elixir

> Use to damage troops that are behind an incoming push     (Ex. In Giant-Wizard-Musketeer push, place Valkyrie in-     between Wizard & Musketeer)

> Use to Damage hordes of small units

> Use with synergy w/Hog Rider & Poison

Hog Rider (Defense-Only Targeting/Point Damage)

> Use only when Elixir Bar is ≥8 Elixir

> Use to target Defensive Building(s)/Arena Tower(s)

> Use with synergy w/Valkyrie & Poison

Upgrade Order Guide -

  • Cards in this deck must be a minimum of: Epic (Lvl. 2), Rares (Lvl. 5), & Commons (Lvl. 7) in order to work successfully in Arenas 6 and above
  • Assuming the cards are at minimum level, never donate any cards in this deck and always request for these cards in the following order below: 

       

 

 

    Posted 22 months ago

    kirbyrick02

    24/08/16

    I mean, I haven't really played the deck, but I'm pretty sure trifecta was/is a good part of the meta. It might be more concentrated in different arenas, but they're definitely around, I see a few every now and then in Arena 8.

     

    I'm decently sure the main strategy is playing strong defense with cannon and fire spirits while hog is on the offensive. Valkyrie and musketeer are played on either defense or offense depending on the situation, and if they survive, they can be used to make a counter hog-push. There's VERY high minion/minion horde counter in this deck; you got Poison, Zap, AND Fire Spirits, so you almost always have a counter for those, meaning that your defense in general is pretty strong and you have good support for your offensive hogs. For all the common RG and hog decks, you just use the cannon and probably some support to take them out.

     

    Offensively, a common type of push is with a valkyrie in front and with the hog pushing the valkyrie in front of it, and since Valkyrie is a good meat-shield AND defender, she can cover while the hog deals damage. Of course, minions are strong against them, but you've also got poison/zap in hand. Behind the Hog/Valkyrie combo you probably have either a musketeer of fire spirits, I'm not entirely sure which one is preferred. However, alternatively, you can also just land a poison spell on the tower you're attacking and the area in front of it, so any defending units have to placed in the poison radius, giving you good value.

    Posted 22 months ago

    Gnome9er

    14/08/16

    you know i see this deck, or similair decks, everywhere.. not so much latley however.. point being, i could never understand whats so good about it?? this guide is in-depth sure but theres no playing strats or tips here.. anybody care to maybe post some?

    Posted 23 months ago

    Su4

    20/07/16

     I'v been useing this deck since arena 5. with archers instead of poison and gobs for skeletons